The Trials of Kay'ess
Known or Owned Magical Items (Alphabetical)
Wondrous Item, Unique (Requires Attunement)
This golden armband is engraved with the image of a black feather
While equipped, this item provides a plus one to AC.
While equipped, the section of your arm it covers is pulled to the Ethereal Plane. While in this state, nothing in the Material Plane may come into contact with the Armband or the section of arm it covers. Should you traverse to the Ethereal Plane, the Armband reverses, pulling your arm to the Material Plane and providing the same benefits.Feather of the Domesticated Diatryma
Wondrous Item, Rare (Requires Attunement)
This bright golden plume plucked from a willing Diatryma slumbers peacefully in your hand
If you use an action to speak the command word and throw the feather into a Large unoccupied space on the ground within 5 feet of you, the feather becomes a living diatryma for up to 8 hours, after which it reverts to its feather form. It reverts to its feather form if it drops to 0 hit points or if you speak the command word again while touching the bird.
Once the diatryma reverts back to feather form, it cannot be summoned again until the following day.
The diatryma uses the statistics of an axe beak, except that its beak deals piercing damage instead of slashing damage. The creature is friendly to you and your companions, and it can be used as a mount. It understands your languages and obeys your spoken commands, but will not attack another creature except to defend itself.Fire-Retardant Boots
Wondrous item, Uncommon (Requires Attunement)
These fine crafted red leather boots not only keep your feet toasty on a cold day, but also seem perfectly suited for walking across hot coals
While this item is equipped, you reduce all fire damage taken by 3 (minimum of 0)The Flesh Slicer
Dagger, Uncommon (Requires Attunement)
This thin and durable blade is forever stained with flecks of human blood
Attack rolls and damage rolls made with this weapon against living Humanoid targets gain plus 2. All damage dealt by this weapon is considered magical for purposes of resistances. (1d4 Piercing, Finesse, light, Thrown, Range 20/60)Holocaust Cloak
Wondrous Item, Uncommon, Requires Attunement
This soot colored cloak seems to constantly smolder, as if it’s just seconds away from igniting into flame
Once per day, you can speak the cloak’s activation phrase and cause it to erupt into flame for 1 minute. While active, the cloak sheds bright light in a 20 foot radius, and dim light for 20 more. In addition, whenever a creature within 5 feet of you strikes you with a melee attack, they take 1d4 fire damage.Ring of the Forlorn Bard
Ring, Rare, Requires Attunement
This tarnished brass ring fills the wearer’s mind with a sad ballad, causing them to occasionally hum unintentionally
While equipped, you have advantage on all saving throws to resist being charmed.
Vestige: This item contains mysterious powers yet to be unlocked.Searing Blade
Uncommon Short Sword, Requires Attunement
This super heated blade gives off a dull glow and heat waves as if it had just been pulled from the fires of the forge
1d6 Piercing + 1d6 fire damage, (finesse, light)
All damage done by this weapon is considered magical for purposes of resistanceTransdimensional Javelin
Wondrous Item, Rare (Requires Attunement)
This carved wooden javelin rests comfortably against the wooden holster despite seemingly having nothing keeping it attached
Attack and damage rolls made with this weapon gain plus 1 (1d6 piercing, Thrown, range 30/120)
After being thrown and striking a creature/object, the javelin instantly and magically returns to the holster in the exact same state it was before being drawn.
Once drawn, the Javelin can be returned to the holster instantly by speaking the command word.
You can spend one hour performing a substitution ritual to remove the javelin from the holster and replace it with any pole arm style weapon.Vial of Infinite Ink
Wondrous Item, Common
This glass vial contains a seemingly endless amount of simple ink
The ink from this vial will never deplete so long as it’s used in conjunction with a pen/quill.
As an action you can pour out the contents of the vial and say a simple color. The vial will refill the following day with ink of that color. (The vial will remain empty until it refills)Wand of Impenetrable Defense
This shaft of petrified wood could easily be mistaken as worthless to a less discerning eye
This wand has 7 charges. While holding it, you can use as action to expend 4 or more charges to immediately petrify yourself and this wand. The petrification lasts for 1 hour, plus 1 more hour for each additional charge expended.
The wand regains 1d4+1 charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand turns to stone and is destroyed.